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author | mafaldo <mafaldo@heavyhammer.home> | 2018-02-12 23:43:14 +0100 |
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committer | mafaldo <mafaldo@heavyhammer.home> | 2018-02-12 23:43:14 +0100 |
commit | 3472e0de54bbfa63517de8db7d665b732389ae85 (patch) | |
tree | a3754a70c36dad94ea80877323c2b9798b5b5036 /src/main/cpp/RangedWeapon.cpp | |
parent | Add Actor attributes (diff) | |
download | Subconscious-old-3472e0de54bbfa63517de8db7d665b732389ae85.tar.gz Subconscious-old-3472e0de54bbfa63517de8db7d665b732389ae85.zip |
Add RangedWeapon, MeleeWeapon
Diffstat (limited to '')
-rw-r--r-- | src/main/cpp/RangedWeapon.cpp | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/main/cpp/RangedWeapon.cpp b/src/main/cpp/RangedWeapon.cpp new file mode 100644 index 0000000..eb33780 --- /dev/null +++ b/src/main/cpp/RangedWeapon.cpp @@ -0,0 +1,25 @@ +#include "RangedWeapon.hpp" +#include "Actor.hpp" + +#include <string> +#include <algorithm> +#include <vector> + +RangedWeapon::RangedWeapon(const std::string &name) +: Weapon(name) +{ +} + +bool RangedWeapon::use(Actor &user, Actor &actor) +{ + //TODO implement attack probability + if (_charged) { + actor.damage(user.attack() + _damage - actor.defence()); + _charged = false; + } +} + +void RangedWeapon::reload(Actor &actor) +{ + //std::vector<Item> bullet = actor.bullet(); +} |