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author | Nao Pross <naopross@thearcway.org> | 2018-02-12 20:33:48 +0100 |
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committer | Nao Pross <naopross@thearcway.org> | 2018-02-12 20:33:48 +0100 |
commit | 92bec13dec53933a9cf8045ab486b47dc13fe46f (patch) | |
tree | de140535d5e6941bfd0f251e851f8a331ce6edf2 /src/main/headers | |
parent | Fix pan (diff) | |
download | Subconscious-old-92bec13dec53933a9cf8045ab486b47dc13fe46f.tar.gz Subconscious-old-92bec13dec53933a9cf8045ab486b47dc13fe46f.zip |
Remove Actor::Type and Scene::Type in favor of dynamic_cast<T>()
Diffstat (limited to '')
-rw-r--r-- | src/main/headers/Actor.hpp | 15 | ||||
-rw-r--r-- | src/main/headers/Scene.hpp | 9 |
2 files changed, 6 insertions, 18 deletions
diff --git a/src/main/headers/Actor.hpp b/src/main/headers/Actor.hpp index 7cc3be5..0e74ee0 100644 --- a/src/main/headers/Actor.hpp +++ b/src/main/headers/Actor.hpp @@ -1,29 +1,22 @@ #ifndef ACTOR_HPP #define ACTOR_HPP +#include <vector> #include <string> + class Actor { public: - const enum Type - { - PLAYER, ENEMY - } type; - const unsigned maxHp; const std::string name; Actor() = delete; - Actor(std::string _name, unsigned _maxHp, Type _type); virtual ~Actor(); void damage(int amt); void heal(int amt); - // TODO shouldnt be done by the map ? - // bool move(int x, y); - /* accessors */ bool alive() { return _alive; } unsigned hp() { return _hp; } @@ -31,10 +24,12 @@ public: int x() { return _x; } int y() { return _y; } -private: +protected: bool _alive; unsigned _hp; int _x, _y; + + Actor(std::string _name, unsigned _maxHp); }; #endif diff --git a/src/main/headers/Scene.hpp b/src/main/headers/Scene.hpp index 2183d63..2d720a9 100644 --- a/src/main/headers/Scene.hpp +++ b/src/main/headers/Scene.hpp @@ -6,13 +6,6 @@ class Scene { public: - enum Type - { - WORLD, MENU - }; - - const Type type; - Scene() = delete; virtual void render() = 0; @@ -25,7 +18,7 @@ protected: float _zoom = 1; sf::RenderWindow &_window; - Scene(sf::RenderWindow &window, Type _type) : type(_type), _window(window) {} + Scene(sf::RenderWindow &window) : _window(window) {} }; #endif |