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-rw-r--r--src/main/cpp/Actor.cpp4
-rw-r--r--src/main/cpp/Subconscious.cpp21
-rw-r--r--src/main/cpp/WorldScene.cpp2
-rw-r--r--src/main/headers/Actor.hpp15
-rw-r--r--src/main/headers/Scene.hpp9
5 files changed, 19 insertions, 32 deletions
diff --git a/src/main/cpp/Actor.cpp b/src/main/cpp/Actor.cpp
index 219488d..a6dc597 100644
--- a/src/main/cpp/Actor.cpp
+++ b/src/main/cpp/Actor.cpp
@@ -1,7 +1,7 @@
#include "Actor.hpp"
-Actor::Actor(std::string _name, unsigned _maxHp, Type _type) :
- name(_name), maxHp(_maxHp), type(_type)
+Actor::Actor(std::string _name, unsigned _maxHp) :
+ name(_name), maxHp(_maxHp)
{}
Actor::~Actor()
diff --git a/src/main/cpp/Subconscious.cpp b/src/main/cpp/Subconscious.cpp
index a5f8620..5d04e5c 100644
--- a/src/main/cpp/Subconscious.cpp
+++ b/src/main/cpp/Subconscious.cpp
@@ -34,26 +34,26 @@ void Subconscious::run()
case sf::Event::KeyPressed:
switch (event.key.code) {
case sf::Keyboard::Up:
- if (_currentScene->type == Scene::Type::WORLD) {
- static_cast<WorldScene*>(_currentScene)->pan(0, -10);
+ if (WorldScene *worldScene = dynamic_cast<WorldScene*>(_currentScene)) {
+ worldScene->pan(0, -10);
}
break;
case sf::Keyboard::Down:
- if (_currentScene->type == Scene::Type::WORLD) {
- static_cast<WorldScene*>(_currentScene)->pan(0, 10);
+ if (WorldScene *worldScene = dynamic_cast<WorldScene*>(_currentScene)) {
+ worldScene->pan(0, 10);
}
break;
case sf::Keyboard::Left:
- if (_currentScene->type == Scene::Type::WORLD) {
- static_cast<WorldScene*>(_currentScene)->pan(-10, 0);
+ if (WorldScene *worldScene = dynamic_cast<WorldScene*>(_currentScene)) {
+ worldScene->pan(-10, 0);
}
break;
case sf::Keyboard::Right:
- if (_currentScene->type == Scene::Type::WORLD) {
- static_cast<WorldScene*>(_currentScene)->pan(10, 0);
+ if (WorldScene *worldScene = dynamic_cast<WorldScene*>(_currentScene)) {
+ worldScene->pan(10, 0);
}
break;
@@ -83,9 +83,8 @@ void Subconscious::run()
//
// std::cout << std::fixed << std::setprecision(3)
// << event.mouseWheelScroll.delta << std::endl;
-
- if (_currentScene->type == Scene::Type::WORLD) {
- static_cast<WorldScene*>(_currentScene)->zoom(event.mouseWheelScroll.delta/10.0);
+ if (WorldScene *worldScene = dynamic_cast<WorldScene*>(_currentScene)) {
+ worldScene->zoom(event.mouseWheelScroll.delta/10.0);
}
break;
diff --git a/src/main/cpp/WorldScene.cpp b/src/main/cpp/WorldScene.cpp
index 1be2097..8887f6f 100644
--- a/src/main/cpp/WorldScene.cpp
+++ b/src/main/cpp/WorldScene.cpp
@@ -1,6 +1,6 @@
#include "WorldScene.hpp"
-WorldScene::WorldScene(sf::RenderWindow &window) : Scene(window, Scene::Type::WORLD)
+WorldScene::WorldScene(sf::RenderWindow &window) : Scene(window)
{
_tileSize = DEFAULT_TILE_SIZE_PX;
}
diff --git a/src/main/headers/Actor.hpp b/src/main/headers/Actor.hpp
index 7cc3be5..0e74ee0 100644
--- a/src/main/headers/Actor.hpp
+++ b/src/main/headers/Actor.hpp
@@ -1,29 +1,22 @@
#ifndef ACTOR_HPP
#define ACTOR_HPP
+#include <vector>
#include <string>
+
class Actor
{
public:
- const enum Type
- {
- PLAYER, ENEMY
- } type;
-
const unsigned maxHp;
const std::string name;
Actor() = delete;
- Actor(std::string _name, unsigned _maxHp, Type _type);
virtual ~Actor();
void damage(int amt);
void heal(int amt);
- // TODO shouldnt be done by the map ?
- // bool move(int x, y);
-
/* accessors */
bool alive() { return _alive; }
unsigned hp() { return _hp; }
@@ -31,10 +24,12 @@ public:
int x() { return _x; }
int y() { return _y; }
-private:
+protected:
bool _alive;
unsigned _hp;
int _x, _y;
+
+ Actor(std::string _name, unsigned _maxHp);
};
#endif
diff --git a/src/main/headers/Scene.hpp b/src/main/headers/Scene.hpp
index 2183d63..2d720a9 100644
--- a/src/main/headers/Scene.hpp
+++ b/src/main/headers/Scene.hpp
@@ -6,13 +6,6 @@
class Scene
{
public:
- enum Type
- {
- WORLD, MENU
- };
-
- const Type type;
-
Scene() = delete;
virtual void render() = 0;
@@ -25,7 +18,7 @@ protected:
float _zoom = 1;
sf::RenderWindow &_window;
- Scene(sf::RenderWindow &window, Type _type) : type(_type), _window(window) {}
+ Scene(sf::RenderWindow &window) : _window(window) {}
};
#endif