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-rw-r--r--src/main/headers/Actor.hpp71
1 files changed, 29 insertions, 42 deletions
diff --git a/src/main/headers/Actor.hpp b/src/main/headers/Actor.hpp
index 1e160f6..6366f2e 100644
--- a/src/main/headers/Actor.hpp
+++ b/src/main/headers/Actor.hpp
@@ -1,14 +1,34 @@
#ifndef ACTOR_HPP
#define ACTOR_HPP
+#include "Weapon.hpp"
+
#include <list>
#include <string>
+#include <map>
+
-#include "Item.hpp"
+class Item;
class Actor
{
public:
+ enum class Stat
+ {
+ ATTACK,
+ DEFENCE,
+ MAGICATTACK, // magia
+ MAGICDEFENSE, // resistenza
+ PRECISION,
+ DODGE,
+ REACTION
+ };
+
+ enum class Skill
+ {
+
+ };
+
const std::string name;
const unsigned maxHp;
@@ -19,35 +39,19 @@ public:
void heal(int amt);
void store(Item &item);
- Item& drop();
+ Item* drop();
+
+ unsigned stat(Stat stat) const;
+ unsigned skill(Skill skill) const;
/* accessors */
bool alive() const { return _alive; }
unsigned hp() const { return _hp; }
- unsigned attack() const { return _attack; }
- unsigned defence() const { return _defence; }
-
- unsigned magicAttack() const { return _magicAttack; }
- unsigned magicDefence() const { return _magicDefence; }
-
- unsigned precisionProbabiliy() const { return _precisionProbability; }
- unsigned dodgeProbabiliy() const { return _dodgeProbability; }
-
- unsigned reactionSpeed() const { return _reactionSpeed; }
-
const std::list<Item*>& inventory() const { return _inventory; }
- //TODO add weaponslot
Item* weapon() const { return _weapon; }
- unsigned levelAxe() const { return _levelAxe; }
- unsigned levelLance() const { return _levelLance; }
- unsigned levelSword() const { return _levelSword; }
- unsigned levelRanged() const { return _levelRanged; }
- unsigned levelStick() const { return _levelStick; }
- unsigned levelMedicine() const { return _levelMedicine; }
-
int x() { return _x; }
int y() { return _y; }
@@ -59,31 +63,14 @@ protected:
unsigned _movements;
int _x, _y;
- /* combat related */
- unsigned _attack;
- unsigned _defence;
-
- unsigned _magicAttack; // nota come magia
- unsigned _magicDefence; // nota come resistenza
-
- unsigned _precisionProbability;
- unsigned _dodgeProbability;
- unsigned _reactionSpeed;
-
- // unsigned _abilityProbability;
-
/* others */
+ Item* _weapon;
+
unsigned _inventorySize;
std::list<Item*> _inventory;
- Item* _weapon;
-
- unsigned _levelAxe;
- unsigned _levelLance;
- unsigned _levelSword;
- unsigned _levelRanged;
- unsigned _levelStick;
- unsigned _levelMedicine;
+ std::map<Stat, unsigned> _stats;
+ std::map<Weapon::Class, unsigned> _skills;
Actor(std::string _name, unsigned _maxHp);
};