diff options
Diffstat (limited to 'src/main/java/WorldScene.java')
-rw-r--r-- | src/main/java/WorldScene.java | 84 |
1 files changed, 53 insertions, 31 deletions
diff --git a/src/main/java/WorldScene.java b/src/main/java/WorldScene.java index 2c11cba..99ac291 100644 --- a/src/main/java/WorldScene.java +++ b/src/main/java/WorldScene.java @@ -1,3 +1,5 @@ +import java.awt.AlphaComposite; +import java.awt.Composite; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; @@ -6,6 +8,7 @@ import java.awt.Graphics2D; import java.util.ArrayList; + public class WorldScene extends Scene { private ArrayList<Actor> actors = new ArrayList<Actor>(); @@ -17,45 +20,64 @@ public class WorldScene extends Scene { this.tileSize = tileSize; map = new Map(gridSize); - Player player = new Player("pipo", gridSize); - this.actors.add(player); + + // TODO remove hardcoded stuff + Player player = new Player("pipo", gridSize); + this.actors.add(player); } @Override public void render(Graphics g) { Graphics2D g2d = (Graphics2D) g; + // draw tiles for (Tile tile : this.map.grid) { - switch (tile.type) { - case GRASS: - g2d.setColor(Palette.GREEN); - break; - case WATER: - g2d.setColor(Palette.BLUE); - break; - } - g2d.fillRect( - this.tileSize * tile.x, - this.tileSize * tile.y, - this.tileSize, this.tileSize - ); + switch (tile.type) { + case GRASS: + g2d.setColor(Palette.GREEN); + break; + case WATER: + g2d.setColor(Palette.BLUE); + break; + } + + g2d.fillRect( + this.tileSize * tile.x, + this.tileSize * tile.y, + this.tileSize, this.tileSize + ); + + // draw grid + // composite (enable alpha) + Composite originalComposite = g2d.getComposite(); + g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, .5f)); + + g2d.setPaint(Color.BLACK); + g2d.drawRect( + this.tileSize * tile.x, + this.tileSize * tile.y, + this.tileSize, this.tileSize + ); + + g2d.setComposite(originalComposite); } - for (Actor actor : this.actors) { - switch (actor.type) { - case PLAYER: - g2d.setColor(Palette.ORANGE); - break; - case ENEMY: - g2d.setColor(Palette.RED); - break; - } - int gap = this.tileSize/10; - g2d.fillRect( - (this.tileSize * actor.x) + gap, - (this.tileSize * actor.y) + gap, - this.tileSize-gap, this.tileSize-gap - ); - } + // draw actors + for (Actor actor : this.actors) { + switch (actor.type) { + case PLAYER: + g2d.setColor(Palette.ORANGE); + break; + case ENEMY: + g2d.setColor(Palette.RED); + break; + } + int gap = this.tileSize/10; + g2d.fillRect( + (this.tileSize * actor.x) + gap, + (this.tileSize * actor.y) + gap, + this.tileSize - gap*2, this.tileSize - gap*2 + ); + } } } |