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-rw-r--r--src/main/java/WorldScene.java60
1 files changed, 44 insertions, 16 deletions
diff --git a/src/main/java/WorldScene.java b/src/main/java/WorldScene.java
index 7d08077..7888d6a 100644
--- a/src/main/java/WorldScene.java
+++ b/src/main/java/WorldScene.java
@@ -14,15 +14,24 @@ public class WorldScene extends Scene {
private Map map;
private int tileSize;
+ private int panX;
+ private int panY;
public WorldScene(Dimension gridSize, int tileSize) {
this.tileSize = tileSize;
map = new Map(gridSize);
+ this.panX = 0;
+ this.panY = 0;
// TODO remove hardcoded stuff
Actor player = new Actor("pipo", 100, Actor.Type.PLAYER, gridSize);
+ player.equipWeapon(new Weapon(1000, 10, 1, 0));
+ Actor enemy = new Actor("marco", 100, Actor.Type.ENEMY, gridSize);
+ enemy.move(5, 5);
+
this.actors.add(player);
+ this.actors.add(enemy);
}
private Composite makeAlpha(Graphics2D g2d, float alpha) {
@@ -33,6 +42,19 @@ public class WorldScene extends Scene {
}
@Override
+ public void zoom(int value) {
+ if (this.tileSize > 5 || value > 0) {
+ this.tileSize = this.tileSize + value;
+ }
+ }
+
+ @Override
+ public void pan(int x, int y) {
+ this.panX = this.panX + x;
+ this.panY = this.panY + y;
+ }
+
+ @Override
public void render(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
@@ -48,8 +70,8 @@ public class WorldScene extends Scene {
}
g2d.fillRect(
- this.tileSize * tile.x,
- this.tileSize * tile.y,
+ this.tileSize * tile.x + this.panX,
+ this.tileSize * tile.y + this.panY,
this.tileSize, this.tileSize
);
@@ -58,8 +80,8 @@ public class WorldScene extends Scene {
if (tile.selected) {
g2d.setColor(Palette.RED);
g2d.fillRect(
- this.tileSize * tile.x,
- this.tileSize * tile.y,
+ this.tileSize * tile.x + this.panX,
+ this.tileSize * tile.y + this.panY,
this.tileSize, this.tileSize
);
}
@@ -67,8 +89,8 @@ public class WorldScene extends Scene {
// draw grid (with composite)
g2d.setPaint(Palette.BLACK);
g2d.drawRect(
- this.tileSize * tile.x,
- this.tileSize * tile.y,
+ this.tileSize * tile.x + this.panX,
+ this.tileSize * tile.y + this.panY,
this.tileSize, this.tileSize
);
@@ -79,11 +101,7 @@ public class WorldScene extends Scene {
for (Actor actor : this.actors) {
switch (actor.type) {
case PLAYER:
- if (actor.isAlive()) {
- g2d.setColor(Palette.ORANGE);
- } else {
- g2d.setColor(Palette.BLUE);
- }
+ g2d.setColor(Palette.ORANGE);
break;
case ENEMY:
g2d.setColor(Palette.RED);
@@ -91,26 +109,36 @@ public class WorldScene extends Scene {
}
int gap = this.tileSize / 10;
g2d.fillRect(
- (this.tileSize * actor.getX()) + gap,
- (this.tileSize * actor.getY()) + gap,
+ (this.tileSize * actor.getX()) + gap + this.panX,
+ (this.tileSize * actor.getY()) + gap + this.panY,
this.tileSize - gap * 2, this.tileSize - gap * 2
);
+ if (!actor.isAlive()) {
+ g2d.setColor(Palette.BLUE);
+ g2d.fillRect(
+ (this.tileSize * actor.getX()) + gap + this.panX,
+ (this.tileSize * actor.getY()) + this.tileSize/4 + this.panY,
+ this.tileSize - gap * 2, this.tileSize/4
+ );
+ }
}
}
@Override
public void mouseClicked(int x, int y) {
+ //TODO fix mouse tracking with pan
this.updateTiles();
Tile tile = map.getTile(
- (int) (x/(double)this.tileSize) + sceneXOffset,
- (int) (y/(double)this.tileSize) + sceneYOffset
+ (int) ((x+this.panX)/(double)this.tileSize) + this.sceneXOffset,
+ (int) ((y+this.panY)/(double)this.tileSize) + this.sceneYOffset
);
//TODO remove test stuff
if (tile.getActor() != null) {
Actor actor = tile.getActor();
- actor.damage(1000);
+ Actor player = this.actors.get(0);
+ player.shoot(actor, 1);
}
}