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* Remove Actor::Type and Scene::Type in favor of dynamic_cast<T>()Nao Pross2018-02-125-32/+19
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* Fix panNao Pross2018-02-123-13/+9
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* Merge mafaldo's workNao Pross2018-02-122-1/+37
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| * add panmafaldo2018-02-123-2/+31
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* | Fix zoom bug, add Scene.type memberNao Pross2018-02-125-16/+28
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* | Update gitignore to ignore ctagsNao Pross2018-02-121-0/+2
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* | Add Actor* member to tiles and implement Map::moveActor()Nao Pross2018-02-123-1/+24
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* Edit makefile to build and run c++ by defaultNao Pross2018-02-121-2/+1
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* Add more events and fix typos in commentsNao Pross2018-02-122-3/+22
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* Handle WindowResize event and add zoomNao Pross2018-02-124-18/+84
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* Update README to add dependenciesNao Pross2018-02-111-0/+7
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* Reimplement in C++ with SFML (mostly)Nao Pross2018-02-1113-0/+340
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* Remove redundant scenesOffsetX/Y, replaced with panXNao Pross2018-02-113-16/+31
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* add pan, add zoom, add weaponmafaldo2018-02-115-17/+150
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* tiles bound to actors, remove Player and Enemymafaldo2018-02-105-21/+51
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* Add simple mouseclick listener to scenesNao Pross2018-02-104-21/+51
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* Add missing @Override(s)Nao Pross2018-02-103-16/+18
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* Threaded double buffered renderingNao Pross2018-02-106-128/+226
| | | | | | Other changes: - Tabs < Spaces - Add jar manifest configuration to gradle.build
* Implement actor, create playermafaldo2018-02-108-10/+132
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* Switch to gradle, update gitignoreNao Pross2018-02-109-22/+24
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* Implement barebone game engineNao Pross2018-02-1010-304/+155
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* First commitmafaldo2018-02-107-0/+335