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2018-02-16Add resources xml templates, call Scene::click on mouseclickNao Pross3-0/+67
2018-02-12Add RangedWeapon, MeleeWeaponmafaldo7-6/+76
2018-02-12Add Actor attributesNao Pross1-2/+32
2018-02-12Add tags recipe to generate ctagsNao Pross1-1/+0
2018-02-12Add inventory and item types headersNao Pross6-1/+96
2018-02-12Remove Actor::Type and Scene::Type in favor of dynamic_cast<T>()Nao Pross5-32/+19
2018-02-12Fix panNao Pross3-13/+9
2018-02-12Fix zoom bug, add Scene.type memberNao Pross4-16/+28
2018-02-12Add Actor* member to tiles and implement Map::moveActor()Nao Pross3-1/+24
2018-02-12add panmafaldo3-2/+31
2018-02-12Add more events and fix typos in commentsNao Pross2-3/+22
2018-02-12Handle WindowResize event and add zoomNao Pross4-18/+84
2018-02-11Reimplement in C++ with SFML (mostly)Nao Pross11-0/+313
2018-02-11Remove redundant scenesOffsetX/Y, replaced with panXNao Pross3-16/+31
2018-02-11add pan, add zoom, add weaponmafaldo5-17/+150
2018-02-10tiles bound to actors, remove Player and Enemymafaldo5-21/+51
2018-02-10Add simple mouseclick listener to scenesNao Pross4-21/+51
2018-02-10Add missing @Override(s)Nao Pross3-16/+18
2018-02-10Threaded double buffered renderingNao Pross5-128/+218
Other changes: - Tabs < Spaces - Add jar manifest configuration to gradle.build
2018-02-10Implement actor, create playermafaldo8-10/+132
2018-02-10Switch to gradle, update gitignoreNao Pross6-0/+0
2018-02-10Implement barebone game engineNao Pross9-304/+149