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* Add RangedWeapon, MeleeWeaponmafaldo2018-02-127-6/+76
* Add Actor attributesNao Pross2018-02-121-2/+32
* Add tags recipe to generate ctagsNao Pross2018-02-121-1/+0
* Add inventory and item types headersNao Pross2018-02-126-1/+96
* Remove Actor::Type and Scene::Type in favor of dynamic_cast<T>()Nao Pross2018-02-125-32/+19
* Fix panNao Pross2018-02-123-13/+9
* Merge mafaldo's workNao Pross2018-02-122-1/+37
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| * add panmafaldo2018-02-123-2/+31
* | Fix zoom bug, add Scene.type memberNao Pross2018-02-124-16/+28
* | Add Actor* member to tiles and implement Map::moveActor()Nao Pross2018-02-123-1/+24
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* Add more events and fix typos in commentsNao Pross2018-02-122-3/+22
* Handle WindowResize event and add zoomNao Pross2018-02-124-18/+84
* Reimplement in C++ with SFML (mostly)Nao Pross2018-02-1111-0/+313
* Remove redundant scenesOffsetX/Y, replaced with panXNao Pross2018-02-113-16/+31
* add pan, add zoom, add weaponmafaldo2018-02-115-17/+150
* tiles bound to actors, remove Player and Enemymafaldo2018-02-105-21/+51
* Add simple mouseclick listener to scenesNao Pross2018-02-104-21/+51
* Add missing @Override(s)Nao Pross2018-02-103-16/+18
* Threaded double buffered renderingNao Pross2018-02-105-128/+218
* Implement actor, create playermafaldo2018-02-108-10/+132
* Switch to gradle, update gitignoreNao Pross2018-02-106-0/+0
* Implement barebone game engineNao Pross2018-02-109-304/+149
* First commitmafaldo2018-02-105-0/+317