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* Handle WindowResize event and add zoomNao Pross2018-02-124-18/+84
* Reimplement in C++ with SFML (mostly)Nao Pross2018-02-1111-0/+313
* Remove redundant scenesOffsetX/Y, replaced with panXNao Pross2018-02-113-16/+31
* add pan, add zoom, add weaponmafaldo2018-02-115-17/+150
* tiles bound to actors, remove Player and Enemymafaldo2018-02-105-21/+51
* Add simple mouseclick listener to scenesNao Pross2018-02-104-21/+51
* Add missing @Override(s)Nao Pross2018-02-103-16/+18
* Threaded double buffered renderingNao Pross2018-02-105-128/+218
* Implement actor, create playermafaldo2018-02-108-10/+132
* Switch to gradle, update gitignoreNao Pross2018-02-106-0/+0
* Implement barebone game engineNao Pross2018-02-109-304/+149
* First commitmafaldo2018-02-105-0/+317