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* Reimplement in C++ with SFML (mostly)Nao Pross2018-02-1111-0/+313
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* Remove redundant scenesOffsetX/Y, replaced with panXNao Pross2018-02-113-16/+31
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* add pan, add zoom, add weaponmafaldo2018-02-115-17/+150
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* tiles bound to actors, remove Player and Enemymafaldo2018-02-105-21/+51
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* Add simple mouseclick listener to scenesNao Pross2018-02-104-21/+51
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* Add missing @Override(s)Nao Pross2018-02-103-16/+18
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* Threaded double buffered renderingNao Pross2018-02-105-128/+218
| | | | | | Other changes: - Tabs < Spaces - Add jar manifest configuration to gradle.build
* Implement actor, create playermafaldo2018-02-108-10/+132
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* Switch to gradle, update gitignoreNao Pross2018-02-106-0/+0
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* Implement barebone game engineNao Pross2018-02-109-304/+149
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* First commitmafaldo2018-02-105-0/+317