#include "WorldScene.hpp" WorldScene::WorldScene() { _tileSize = DEFAULT_TILE_SIZE_PX; } void WorldScene::render(sf::RenderWindow &window) { sf::RectangleShape rect; rect.setSize(sf::Vector2f(_tileSize, _tileSize)); rect.setFillColor(sf::Color::Green); rect.setOutlineThickness(-.5); rect.setOutlineColor(sf::Color::Black); for (const Tile &tile : map.tiles()) { rect.setPosition(tile.x * _tileSize, tile.y * _tileSize); window.draw(rect); } } void WorldScene::zoom(int value) {} void WorldScene::pan(int dx, int dy) {}