#ifndef RANGEDWEAPON_HPP #define RANGEDWEAPON_HPP #include "Actor.hpp" #include "Weapon.hpp" #include class RangedWeapon : public Weapon { public: RangedWeapon(const std::string &name); bool use(Actor &user, Actor &actor); bool reload(Actor &actor); protected: bool _charged; unsigned _range; }; #endif