import java.awt.Dimension; import java.awt.Point; public class Actor { public enum Type { PLAYER, ENEMY } public final String name; public final Type type; protected final int MAXHP; protected int hp; protected int x, y; protected Dimension gridSize; public Actor(String name, int MAXHP, Type type) { this.name = name; this.type = type; this.MAXHP = MAXHP; this.hp = this.MAXHP; } public void damage(int dmg) { this.hp = this.hp - dmg; if (this.hp < 0) { this.hp = 0; } } public void heal(int life) { this.hp = this.hp + life; if (this.hp > this.MAXHP) { this.hp = this.MAXHP; } } public boolean move(int x, int y) { if (x < this.gridSize.width && y < this.gridSize.height && x > 0 && y > 0) { this.x = x; this.y = y; return true; } else { return false; } } public int getHp() { return this.hp; } public int getX() { return this.x; } public int getY() { return this.y; } }