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#include "Map.hpp"
// TODO remove hardcoded values
Map::Map() : width(50), height(50)
{
for (unsigned i = 0; i < width; i++) {
for (unsigned j = 0; j < height; j++) {
// TODO remove hardcoded values (grass)
Tile tile(Tile::Type::GRASS, i, j);
_tiles.push_back(tile);
}
}
}
Tile& Map::tile(unsigned x, unsigned y)
{
return _tiles[y * width + x];
}
const std::vector<Tile>& Map::tiles() const
{
return _tiles;
}
bool Map::moveActor(Tile &from, Tile &to)
{
to.actor(from.actor());
from.clearActor();
}
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