blob: eb3378075004afde1981693b08d0df9d3d67b3ef (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
|
#include "RangedWeapon.hpp"
#include "Actor.hpp"
#include <string>
#include <algorithm>
#include <vector>
RangedWeapon::RangedWeapon(const std::string &name)
: Weapon(name)
{
}
bool RangedWeapon::use(Actor &user, Actor &actor)
{
//TODO implement attack probability
if (_charged) {
actor.damage(user.attack() + _damage - actor.defence());
_charged = false;
}
}
void RangedWeapon::reload(Actor &actor)
{
//std::vector<Item> bullet = actor.bullet();
}
|