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#include "Subconscious.hpp"
#include "WorldScene.hpp"
#include <SFML/Graphics.hpp>
/*** public methods ***/
Subconscious::Subconscious()
: _window(sf::VideoMode(800, 600), "Subconscious")
{
_window.setVerticalSyncEnabled(true);
_window.setFramerateLimit(90);
}
Subconscious::~Subconscious()
{}
void Subconscious::run()
{
_running = true;
while (_running && _window.isOpen()) {
gameUpdate();
gameRender();
}
}
void Subconscious::demo()
{
Scene *demoScene = new WorldScene();
_currentScene = demoScene;
_scenes.push_back(demoScene);
run();
}
/*** private methods ***/
void Subconscious::gameUpdate()
{
sf::Event event;
while (_window.pollEvent(event)) {
if (event.type == sf::Event::Closed) {
_window.close();
}
}
}
void Subconscious::gameRender()
{
_window.clear();
if (_currentScene != nullptr) {
_currentScene->render(_window);
}
_window.display();
}
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