blob: a4f612878b53d5718a375393dd43ad2c85aa1ea9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
|
#include "Subconscious.hpp"
#include "WorldScene.hpp"
#include <SFML/Graphics.hpp>
// TODO remove (needed for mousewheel debug)
#include <iostream>
#include <iomanip>
/*** public methods ***/
Subconscious::Subconscious()
: _window(sf::VideoMode(800, 600), "Subconscious")
{
_window.setVerticalSyncEnabled(true);
_window.setFramerateLimit(90);
// TODO currentScene = new MenuScene("main-menu") or something
}
Subconscious::~Subconscious()
{}
void Subconscious::run()
{
_running = true;
while (_running && _window.isOpen()) {
sf::Event event;
while (_window.pollEvent(event)) {
switch (event.type) {
/*** Keyboard Events ***/
case sf::Event::KeyPressed:
break;
case sf::Event::KeyReleased:
break;
/*** Mouse Events ***/
case sf::Event::MouseButtonPressed:
break;
case sf::Event::MouseButtonReleased:
break;
case sf::Event::MouseMoved:
break;
case sf::Event::MouseWheelScrolled:
// my mouse always outputs +/- 1.0000, so the zoom speed
// is 1/10.0 => .1
// TODO make this a setting that can be changed
// (mousewheel sensibility)
//
// std::cout << std::fixed << std::setprecision(3)
// << event.mouseWheelScroll.delta << std::endl;
if (_currentScene->type == Scene::Type::WORLD) {
static_cast<WorldScene*>(_currentScene)->zoom(event.mouseWheelScroll.delta/10.0);
}
break;
/*** Window Events ***/
case sf::Event::Closed:
_window.close();
break;
case sf::Event::Resized:
_currentScene->resize(event.size);
break;
default:
break;
}
}
gameUpdate();
gameRender();
}
}
void Subconscious::demo()
{
Scene *demoScene = new WorldScene(_window);
_currentScene = demoScene;
_scenes.push_back(demoScene);
run();
}
/*** private methods ***/
void Subconscious::gameUpdate()
{
}
void Subconscious::gameRender()
{
_window.clear();
if (_currentScene != nullptr) {
_currentScene->render();
}
_window.display();
}
|