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#ifndef ACTOR_HPP
#define ACTOR_HPP

#include <string>

class Actor 
{
public:
    const enum Type
    {
        PLAYER, ENEMY
    } type;

    const unsigned maxHp;
    const std::string name;

    Actor() = delete;
    Actor(std::string _name, unsigned _maxHp, Type _type);
    virtual ~Actor();

    void damage(int amt);
    void heal(int amt);

    // TODO shouldnt be done by the map ?
    // bool move(int x, y);

    /* accessors */
    bool alive() { return _alive; }
    unsigned hp() { return _hp; }

    int x() { return _x; }
    int y() { return _y; }

private:
    bool _alive;
    unsigned _hp;
    int _x, _y;
};

#endif