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#ifndef SUBCONSCIOUS_HPP
#define SUBCONSCIOUS_HPP

#include "Scene.hpp"

#include <SFML/Graphics.hpp> 
#include <vector>

class Subconscious
{
public:
    Subconscious();
    ~Subconscious();

    void run();
    void demo();

private:
    // game
    bool _running = false;
    bool _gameOver = false;

    // graphics
    sf::RenderWindow _window;

    std::vector<Scene *> _scenes;
    Scene *_currentScene = nullptr;

    void gameUpdate();
    void gameRender();
};

#endif