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import java.awt.Dimension;
import java.awt.Point;

public class Actor {

	public enum Type {
		PLAYER, ENEMY
	}


	public final String name;
	public final Type type;
	protected final int MAXHP;
	protected int hp;
	protected int x, y;
	protected Dimension gridSize;

	public Actor(String name, int MAXHP, Type type) {
		this.name = name;
		this.type = type;
		this.MAXHP = MAXHP;
		this.hp = this.MAXHP;
	}

	public void damage(int dmg) {
		this.hp = this.hp - dmg;
		if (this.hp < 0) {
			this.hp = 0;
		}
	}

	public void heal(int life) {
		this.hp = this.hp + life;
		if (this.hp > this.MAXHP) {
			this.hp = this.MAXHP;
		}
	}

	public boolean move(int x, int y) {
		if (x < this.gridSize.width && y < this.gridSize.height && x > 0 && y > 0) {
			this.x = x;
			this.y = y;
			return true;
		} else {
			return false;
		}
	}

	public int getHp() {
		return this.hp;	
	}

	public int getX() {
		return this.x;
	}

	public int getY() {
		return this.y;
	}
	
}