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import java.awt.Dimension;
import java.awt.Point;

public class Actor {

    public enum Type {
        PLAYER, ENEMY
    }

    public final String name;
    public final Type type;

    protected final int MAXHP;
    protected int hp;
    protected int x, y;
    protected Dimension gridSize;

    public Actor(String name, int MAXHP, Type type) {
        this.name = name;
        this.type = type;
        this.MAXHP = MAXHP;
        this.hp = this.MAXHP;
    }

    public void damage(int dmg) {
        this.hp = this.hp - dmg;
        if (this.hp < 0) {
            this.hp = 0;
        }
    }

    public void heal(int life) {
        this.hp = this.hp + life;
        if (this.hp > this.MAXHP) {
            this.hp = this.MAXHP;
        }
    }

    public boolean move(int x, int y) {
        if (x < this.gridSize.width && y < this.gridSize.height && x > 0 && y > 0) {
            this.x = x;
            this.y = y;
            return true;
        } else {
            return false;
        }
    }

    public int getHp() {
        return this.hp; 
    }

    public int getX() {
        return this.x; }

    public int getY() {
        return this.y;
    }
}