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import java.awt.Dimension;
import java.awt.Point;
public class Actor {
public enum Type {
PLAYER, ENEMY
}
public final String name;
public final Type type;
protected final int MAXHP;
protected int hp;
protected int x, y;
protected Dimension gridSize;
public Actor(String name, int MAXHP, Type type) {
this.name = name;
this.type = type;
this.MAXHP = MAXHP;
this.hp = this.MAXHP;
}
public void damage(int dmg) {
this.hp = this.hp - dmg;
if (this.hp < 0) {
this.hp = 0;
}
}
public void heal(int life) {
this.hp = this.hp + life;
if (this.hp > this.MAXHP) {
this.hp = this.MAXHP;
}
}
public boolean move(int x, int y) {
if (x < this.gridSize.width && y < this.gridSize.height && x > 0 && y > 0) {
this.x = x;
this.y = y;
return true;
} else {
return false;
}
}
public int getHp() {
return this.hp;
}
public int getX() {
return this.x; }
public int getY() {
return this.y;
}
}
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