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import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Dimension;
public class Subconscious extends JPanel {
public static final String TITLE = "Subconscious";
/* graphics */
public JFrame window;
// public Graphics dbGraphics; // double buffered graphics
// public Image dbImage = null; // double buffered image
public Scene currentScene;
/* game */
public boolean gameOver = false;
public boolean running = false;
public Subconscious() {
createWindow();
// TODO remove demo
currentScene = new WorldScene(new Dimension(200, 200), 50);
}
public void createWindow() {
window = new JFrame(TITLE);
window.setSize(new Dimension(800, 600));
window.setLocationRelativeTo(null);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.add(this);
}
/* game logic */
public void gameLoop() {
}
public void gameRender() {
}
public void start() {
running = true;
gameOver = false;
window.setVisible(true);
while (running) {
gameLoop();
gameRender();
repaint();
try {
// TODO replace with correct timing
Thread.sleep(20);
} catch (InterruptedException ex) {
//
}
}
}
/* graphics */
@Override
public void paintComponent(Graphics g) {
currentScene.render(g);
}
/* main */
public static void main(String args[]) {
Subconscious game = new Subconscious();
game.start();
}
}
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