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public class Weapon {
private final int RANGE;
private final int DAMAGE;
private final int WARMUP;
private final int BURSTCOUNT;
private int coolDown;
public Weapon(int damage, int range, int burstcount, int warmup) {
this.coolDown = 0;
this.DAMAGE = damage;
this.RANGE = range;
this.BURSTCOUNT = burstcount;
this.WARMUP = warmup;
}
public int getDamage() {
return this.DAMAGE;
}
public int getBurst() {
return this.BURSTCOUNT;
}
public int getRange() {
return this.RANGE;
}
public boolean canShoot() {
if (coolDown <= 0) {
return true;
} else {
return false;
}
}
public boolean shoot(Actor actor, double probability) {
if (coolDown <= 0) {
actor.damage((int)((this.DAMAGE*probability)*(double)this.BURSTCOUNT));
this.coolDown = this.WARMUP;
return true;
} else {
return false;
}
}
public void tick() {
if (coolDown > 0) {
coolDown--;
}
}
}
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