Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Encapsulate graphics functions to share a state with loaded resources | Nao Pross | 2018-12-17 | 2 | -108/+125 |
* | Implement rendering (drawing) of tiles | Nao Pross | 2018-12-17 | 1 | -46/+57 |
* | Remove one layer from demo map for initial testing | Nao Pross | 2018-12-17 | 1 | -6/+1 |
* | Implement loading of tile sets | Nao Pross | 2018-12-17 | 2 | -34/+71 |
* | Move back from Rust 2018 edition to stable | Nao Pross | 2018-12-17 | 3 | -3/+2 |
* | Load tilesets from assets | Nao Pross | 2018-12-17 | 3 | -13/+76 |
* | Add demo map | Nao Pross | 2018-12-17 | 5 | -0/+25 |
* | Add loading of embedded resources | Nao Pross | 2018-12-17 | 4 | -7/+139 |
* | Add game state object shared across threads | Nao Pross | 2018-12-17 | 3 | -25/+56 |
* | Add sfml and tiled dependencies | Nao Pross | 2018-12-17 | 2 | -1/+135 |
* | Add window in a graphics thread | Nao Pross | 2018-12-17 | 4 | -2/+136 |
* | Create basic structure | Nao Pross | 2018-12-17 | 3 | -0/+15 |
* | Initial commit | Nao Pross | 2018-12-17 | 4 | -0/+24 |