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* Skip rendering for blank tiles (value = 0)Nao Pross2018-12-221-0/+6
* Encapsulate graphics functions to share a state with loaded resourcesNao Pross2018-12-172-108/+125
* Implement rendering (drawing) of tilesNao Pross2018-12-171-46/+57
* Remove one layer from demo map for initial testingNao Pross2018-12-171-6/+1
* Implement loading of tile setsNao Pross2018-12-172-34/+71
* Move back from Rust 2018 edition to stableNao Pross2018-12-173-3/+2
* Load tilesets from assetsNao Pross2018-12-173-13/+76
* Add demo mapNao Pross2018-12-175-0/+25
* Add loading of embedded resourcesNao Pross2018-12-174-7/+139
* Add game state object shared across threadsNao Pross2018-12-173-25/+56
* Add sfml and tiled dependenciesNao Pross2018-12-172-1/+135
* Add window in a graphics threadNao Pross2018-12-174-2/+136
* Create basic structureNao Pross2018-12-173-0/+15
* Initial commitNao Pross2018-12-174-0/+24