Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Separate tileset loading from MapScene::render to MapScene::load_tilsetHEADmaster | Nao Pross | 2019-01-14 | 1 | -48/+56 |
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* | Rename view in MapScene for future impl with more views (ex MiniMap) | Nao Pross | 2019-01-14 | 1 | -6/+6 |
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* | Change titlebar style to allow resizing | Nao Pross | 2019-01-11 | 1 | -1/+1 |
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* | Add structure to support Scenes (MenuScene, MapScene, ...) | Nao Pross | 2019-01-10 | 1 | -83/+94 |
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* | Update pan to use less Graphics members | Nao Pross | 2019-01-10 | 1 | -21/+12 |
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* | Add pan and partial zoom implementation | Nao Pross | 2019-01-10 | 1 | -8/+53 |
| | | | | | The zoom currently works only by zooming towards the center of the window, when instead it should zoom under the cursor. | ||||
* | Add view and MouseWheel / MouseClick events | Nao Pross | 2018-12-22 | 1 | -1/+44 |
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* | Move tilesets inside res/maps, add error messages for map assets loading | Nao Pross | 2018-12-22 | 1 | -4/+20 |
| | | | | | | The resources have been moved as a subdirectory of maps because Rust-Embed cannot resolve relative path when resources are embedded in the binary. | ||||
* | Skip rendering for blank tiles (value = 0) | Nao Pross | 2018-12-22 | 1 | -0/+6 |
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* | Encapsulate graphics functions to share a state with loaded resources | Nao Pross | 2018-12-17 | 1 | -104/+121 |
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* | Implement rendering (drawing) of tiles | Nao Pross | 2018-12-17 | 1 | -46/+57 |
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* | Implement loading of tile sets | Nao Pross | 2018-12-17 | 1 | -26/+61 |
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* | Move back from Rust 2018 edition to stable | Nao Pross | 2018-12-17 | 1 | -2/+0 |
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* | Load tilesets from assets | Nao Pross | 2018-12-17 | 1 | -2/+56 |
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* | Add game state object shared across threads | Nao Pross | 2018-12-17 | 1 | -20/+5 |
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* | Add window in a graphics thread | Nao Pross | 2018-12-17 | 1 | -1/+60 |
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* | Create basic structure | Nao Pross | 2018-12-17 | 1 | -0/+5 |