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* Skip rendering for blank tiles (value = 0)Nao Pross2018-12-221-0/+6
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* Encapsulate graphics functions to share a state with loaded resourcesNao Pross2018-12-171-104/+121
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* Implement rendering (drawing) of tilesNao Pross2018-12-171-46/+57
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* Implement loading of tile setsNao Pross2018-12-171-26/+61
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* Move back from Rust 2018 edition to stableNao Pross2018-12-171-2/+0
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* Load tilesets from assetsNao Pross2018-12-171-2/+56
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* Add game state object shared across threadsNao Pross2018-12-171-20/+5
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* Add window in a graphics threadNao Pross2018-12-171-1/+60
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* Create basic structureNao Pross2018-12-171-0/+5