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* Move tilesets inside res/maps, add error messages for map assets loadingNao Pross2018-12-221-4/+20
| | | | | | The resources have been moved as a subdirectory of maps because Rust-Embed cannot resolve relative path when resources are embedded in the binary.
* Skip rendering for blank tiles (value = 0)Nao Pross2018-12-221-0/+6
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* Encapsulate graphics functions to share a state with loaded resourcesNao Pross2018-12-172-108/+125
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* Implement rendering (drawing) of tilesNao Pross2018-12-171-46/+57
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* Implement loading of tile setsNao Pross2018-12-172-34/+71
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* Move back from Rust 2018 edition to stableNao Pross2018-12-172-2/+2
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* Load tilesets from assetsNao Pross2018-12-173-13/+76
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* Add loading of embedded resourcesNao Pross2018-12-172-6/+32
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* Add game state object shared across threadsNao Pross2018-12-173-25/+56
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* Add window in a graphics threadNao Pross2018-12-172-2/+66
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* Create basic structureNao Pross2018-12-173-0/+15
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* Initial commitNao Pross2018-12-171-0/+2
Add gitignore and initialize a Rust project with Cargo