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#ifndef SCENE_HPP
#define SCENE_HPP
#include <SFML/Graphics.hpp>
class Scene
{
public:
constexpr static float MAX_ZOOM = 10;
constexpr static float MIN_ZOOM = .1;
virtual void render() = 0;
virtual void resize(const sf::Event::SizeEvent &size) = 0;
virtual void click(const sf::Event::MouseButtonEvent &click) {}
virtual void keyPress(const sf::Event::KeyEvent &event) {}
virtual void zoom(float factor) {}
protected:
float _zoom = 1;
sf::RenderWindow &_window;
Scene(sf::RenderWindow &window) : _window(window) {}
};
#endif
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