blob: 55fcc3a2f69fd7e83c01240021c8ffe9eb5bd317 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
|
import java.awt.Dimension;
public class Actor {
public enum Type {
PLAYER, ENEMY
}
public final String name;
public final Type type;
private boolean alive;
private final int MAXHP;
private int hp;
private int x, y;
private Dimension gridSize;
private Weapon weapon;
public Actor(String name, int MAXHP, Type type, Dimension gridSize) {
this.name = name;
this.type = type;
this.MAXHP = MAXHP;
this.hp = this.MAXHP;
this.alive = true;
this.gridSize = gridSize;
}
public void damage(int dmg) {
this.hp = this.hp - dmg;
if (this.hp <= 0) {
this.alive = false;
this.hp = 0;
}
}
public void heal(int life) {
this.hp = this.hp + life;
if (this.hp > this.MAXHP) {
this.hp = this.MAXHP;
}
}
public boolean move(int x, int y) {
if (x < this.gridSize.width && y < this.gridSize.height && x > 0 && y > 0) {
this.x = x;
this.y = y;
return true;
} else {
return false;
}
}
public boolean isAlive() {
return alive;
}
public int getHp() {
return this.hp;
}
public int getX() {
return this.x; }
public int getY() {
return this.y;
}
public void equipWeapon(Weapon weapon) {
this.weapon = weapon;
}
public Weapon dropWeapon() {
Weapon tmp = this.weapon;
this.weapon = null;
return tmp;
}
public boolean shoot(Actor actor, double probability) {
return this.weapon.shoot(actor, probability);
}
}
|