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/*
Description: Clears and resets the command modules, outputting any errors
*/
import * as UAC from '../utility/UAC/_info';
// module main
export async function run(core, server, socket, data) {
// increase rate limit chance and ignore if not admin
if (!UAC.isAdmin(socket.level)) {
return server.police.frisk(socket.address, 20);
}
// do command reload and store results
let loadResult = core.dynamicImports.reloadDirCache();
loadResult += core.commands.loadCommands();
// clear and rebuild all module hooks
server.loadHooks();
// build reply based on reload results
if (loadResult === '') {
loadResult = `Reloaded ${core.commands.commands.length} commands, 0 errors`;
} else {
loadResult = `Reloaded ${core.commands.commands.length} commands, error(s):
${loadResult}`;
}
if (typeof data.reason !== 'undefined') {
loadResult += `\nReason: ${data.reason}`;
}
// send results to moderators (which the user using this command is higher than)
server.broadcast({
cmd: 'info',
text: loadResult,
}, { level: UAC.isModerator });
return true;
}
export const info = {
name: 'reload',
description: '(Re)loads any new commands into memory, outputs errors if any',
usage: `
API: { cmd: 'reload', reason: '<optional reason append>' }`,
};
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