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#ifndef __FLATLAND_H__
#define __FLATLAND_H__
namespace flat {
class FlatWindow;
struct flat_status
{
flat_status(unsigned char video = 1,
unsigned char audio = 1,
unsigned char timer = 1,
unsigned char events = 1,
unsigned char joystick = 0,
unsigned char controller = 0,
unsigned char haptic = 0,
unsigned char error = 0,
unsigned char running = 0,
unsigned char loop = 0)
: video(video), audio(audio), timer(timer), events(events),
joystick(joystick), controller(controller), haptic(haptic),
error(error), running(running), loop(loop) {}
unsigned char video:1;
unsigned char audio:1;
unsigned char timer:1;
unsigned char events:1;
unsigned char joystick:1;
unsigned char controller:1;
unsigned char haptic:1;
unsigned char error:1;
unsigned char running:1;
unsigned char loop:1;
};
int init_flatland(FlatWindow*, const flat_status&, float fps = 60);
void quit();
namespace core {
class job;
class task;
class channel;
}
/* Engine channels */
core::channel& core_channel();
/* Main job access */
core::job& main_job();
/* Window and status accessors */
FlatWindow * getFlatWindow();
flat_status flatland_status();
/* Window and status modifiers */
//void load_flatland_status(const flat_status&);
}
#endif
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