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#ifndef __FLATLAND_H__
#define __FLATLAND_H__
namespace flat {
class FlatWindow;
struct flat_status
{
flat_status(unsigned char _video = 1,
unsigned char _audio = 1,
unsigned char _timer = 1,
unsigned char _events = 1,
unsigned char _joystick = 0,
unsigned char _controller = 0,
unsigned char _haptic = 0,
unsigned char _error = 0,
unsigned char _running = 0,
unsigned char _loop = 0)
: video(_video), audio(_audio), timer(_timer), events(_events),
joystick(_joystick), controller(_controller), haptic(_haptic),
error(_error), running(_running), loop(_loop) {}
unsigned char video;
unsigned char audio;
unsigned char timer;
unsigned char events;
unsigned char joystick;
unsigned char controller;
unsigned char haptic;
unsigned char error;
unsigned char running;
unsigned char loop;
};
int init_flatland(FlatWindow*, const flat_status&, float fps = 60);
void quit();
namespace core {
class job;
class task;
class channel;
}
/* Engine channels */
core::channel& core_channel();
/* Main job access */
core::job& main_job();
/* Window and status accessors */
FlatWindow * getFlatWindow();
flat_status flatland_status();
/* Window and status modifiers */
//void load_flatland_status(const flat_status&);
}
#endif
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