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#ifndef __FLATSERIAL_H__
#define __FLATSERIAL_H__
#include "types.hpp"
#include <vector>
#include "SDL2/SDL.h"
union SDL_Event;
class task_s;
struct SDL_EventCollector
{
task_s * checker;
task_s * eraser;
/* Keyboard event */
std::vector<SDL_Event> keyboard;
/* Window resize or iconize event */
std::vector<SDL_Event> window;
/* Quit notification */
std::vector<SDL_Event> quit;
/* Custom events: useful for signals */
std::vector<SDL_Event> user;
// TODO other events
SDL_EventCollector();
~SDL_EventCollector();
void collect(void*);
void erase(void*);
const std::vector<SDL_Event>& getStack(uint32_t id) const;
};
namespace FlatSerial {
extern SDL_EventCollector * collector;
}
#endif
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