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#ifndef __FLATSURFACE_H__
#define __FLATSURFACE_H__
#include "object.hpp"
#include "core/labelled.hpp"
#include <SDL2/SDL.h>
namespace flat {
class surface : virtual public object, virtual public core::labelled
{
SDL_Surface * sdl_surface;
SDL_Surface * parent;
SDL_Rect * offset;
SDL_Rect * viewport;
bool hide;
public:
surface(const char *filename, uint32_t format = SDL_PIXELFORMAT_RGBA32, SDL_Surface *parent = 0);
surface(SDL_Surface *surf, SDL_Surface *parent = 0);
surface(const surface&);
~surface();
void setOffset(int, int, int w = -1, int h = -1);
void setOffset(const SDL_Rect&);
void setViewport(int x = 0, int y = 0, int w = -1, int h = -1);
void setViewport(const SDL_Rect&);
const SDL_Rect * getOffset() const;
const SDL_Rect * getViewport() const;
void setParent(SDL_Surface *parent);
SDL_Surface * getParent();
SDL_Surface * getSurface();
void setHidden(bool);
bool isHidden() const;
void blit();
static SDL_Surface * loadOptimizedSurface(const char* filename, uint32_t format);
static SDL_Surface * copySurface(SDL_Surface*);
};
}
#endif
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