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-rw-r--r--include/video.hpp132
1 files changed, 116 insertions, 16 deletions
diff --git a/include/video.hpp b/include/video.hpp
index 23c1c6e..dc315ed 100644
--- a/include/video.hpp
+++ b/include/video.hpp
@@ -1,7 +1,10 @@
#pragma once
+#include "util.hpp"
+
#include <string>
#include <array>
+#include <type_traits>
extern "C" {
#include <SDL2/SDL_video.h>
@@ -9,11 +12,17 @@ extern "C" {
}
namespace wsdl2 {
- typedef SDL_Point point;
- typedef SDL_Rect rect;
-
+ // forward declarations
class window;
+ // name aliases
+ using rect = SDL_Rect;
+ using point = SDL_Point;
+
+ struct color {
+ std::uint8_t r, g, b, a;
+ };
+
class renderer {
public:
friend class window;
@@ -21,23 +30,113 @@ namespace wsdl2 {
renderer(window& w);
virtual ~renderer();
- inline void clear() { SDL_RenderClear(safe()); }
- inline void present() { SDL_RenderPresent(safe()); }
+ inline void clear() { SDL_RenderClear(sdl()); }
+ inline void present() { SDL_RenderPresent(sdl()); }
+
+ // set color
+
+ inline void set_color(std::uint8_t r, std::uint8_t g, std::uint8_t b, std::uint8_t a) {
+ util::check(0 == SDL_SetRenderDrawColor(sdl(), r, g, b, a));
+ }
+
+ inline void set_color(const color& c) {
+ set_color(c.r, c.g, c.b, c.a);
+ }
+
+ inline color get_color() {
+ color c;
+ util::check(0 == SDL_GetRenderDrawColor(sdl(), &c.r, &c.g, &c.b, &c.a));
+ return c;
+ }
+
+ // draw a single element
+
+ inline void draw_point(int x, int y) {
+ util::check(0 == SDL_RenderDrawPoint(sdl(), x, y));
+ }
+
+ inline void draw_point(const point& p) {
+ draw_point(p.x, p.y);
+ }
+
+ inline void draw_line(int x1, int y1, int x2, int y2) {
+ util::check(0 == SDL_RenderDrawLine(sdl(), x1, y1, x2, y2));
+ };
+
+ inline void draw_line(const point& a, const point& b) {
+ draw_line(a.x, a.y, b.x, b.y);
+ };
+
+ inline void draw_rect(int x, int y, int h, int w) {
+ draw_rect(rect {x, y, h, w});
+ }
+
+ inline void draw_rect(const rect& rect) {
+ util::check(0 == SDL_RenderDrawRect(sdl(), &rect));
+ }
+
+ inline void fill_rect(const rect& rect) {
+ util::check(0 == SDL_RenderFillRect(sdl(), &rect));
+ }
+
+ // draw multiple elements
+
+ template<template<typename> typename Container>
+ inline void draw_lines(const Container<point>& points) {
+ util::check(0 == SDL_RenderDrawLines(sdl(), points.data(), points.size()));
+ }
+
+ template<template<typename> typename Container>
+ inline void draw_points(const Container<point>& points) {
+ util::check(0 == SDL_RenderDrawLines(sdl(), points.data(), points.size()));
+ }
+
+ template<template<typename> typename Container>
+ inline void draw_rects(const Container<rect>& rects) {
+ util::check(0 == SDL_RenderDrawLines(sdl(), rects.data(), rects.size()));
+ }
+
+ template<template<typename> typename Container>
+ inline void fill_rects(const Container<rect>& rects) {
+ util::check(0 == SDL_RenderFillRects(sdl(), rects.data(), rects.size()));
+ }
+
+ // overloaded drawing function
+
+ inline void draw(const point& p) { draw_point(p); }
+ inline void draw(const rect& r) { draw_rect(r); }
+ inline void fill(const rect& r) { fill_rect(r); }
+
+ template<template<typename> typename Container>
+ inline void draw(const Container<point>& points) {
+ draw_points(points);
+ }
+
+ template<template<typename> typename Container>
+ inline void draw(const Container<rect>& rects) {
+ draw_rects(rects);
+ }
+
+ template<template<typename> typename Container>
+ inline void fill(const Container<rect>& rects) {
+ fill_rects(rects);
+ }
- // dirty C code
- inline SDL_Renderer* sdl() { return m_renderer; }
private:
- renderer();
+ SDL_Renderer *m_renderer;
- SDL_Renderer* safe();
+ renderer();
void create_sdl_renderer(SDL_Window *win);
- SDL_Renderer *m_renderer;
+ // dirty C code
+ SDL_Renderer* sdl();
};
class window {
public:
+ friend class renderer;
+
window() = delete;
window(const window& other) = delete;
@@ -48,24 +147,25 @@ namespace wsdl2 {
void open();
void close();
- inline void show() { SDL_ShowWindow(m_window); }
- inline void hide() { SDL_HideWindow(m_window); }
- inline void raise() { SDL_RaiseWindow(m_window); }
+ inline void show() { SDL_ShowWindow(sdl()); }
+ inline void hide() { SDL_HideWindow(sdl()); }
+ inline void raise() { SDL_RaiseWindow(sdl()); }
// getters
bool is_open();
bool is_visible();
// rendering
+ renderer& get_renderer() { return m_renderer; }
void update();
- // dirty C code
- inline SDL_Window* sdl() { return m_window; }
-
private:
bool m_open;
renderer m_renderer;
SDL_Window *m_window;
+
+ // dirty C code
+ SDL_Window* sdl();
};