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#include "../debug.hpp"
#include "wsdl2.hpp"
#include "video.hpp"
#include "event.hpp"
#include <iostream>
#include <thread>
#include <mutex>
int main(int argc, char *argv[]) {
using namespace wsdl2;
wsdl2::initialize();
window win("Window Test", 800, 600);
std::mutex win_mutex;
win.open();
std::thread win_update([&]() {
std::lock_guard<std::mutex> lock(win_mutex);
do {
std::optional<event> ev = poll_event();
if (ev.has_value()) {
event& event = ev.value();
// TODO: remove this sdl code
if (event.sdl().type == SDL_WINDOWEVENT) {
if (event.sdl().window.event == SDL_WINDOWEVENT_CLOSE) {
npdebug("SDL_WINDOWEVENT_CLOSE")
win.close();
}
}
if (event.sdl().type == SDL_QUIT) {
npdebug("SDL_QUIT");
win.close();
}
}
win.update();
// ~60 fps test
wsdl2::delay(1000.0/60.0);
} while (win.is_open());
});
win_update.join();
wsdl2::quit();
return 0;
}
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