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author | Nao Pross <np@0hm.ch> | 2024-02-12 14:52:43 +0100 |
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committer | Nao Pross <np@0hm.ch> | 2024-02-12 14:52:43 +0100 |
commit | eda5bc26f44ee9a6f83dcf8c91f17296d7fc509d (patch) | |
tree | bc2efa38ff4e350f9a111ac87065cd7ae9a911c7 /src/imgui/examples/example_sdl3_opengl3/README.md | |
download | fsisotool-eda5bc26f44ee9a6f83dcf8c91f17296d7fc509d.tar.gz fsisotool-eda5bc26f44ee9a6f83dcf8c91f17296d7fc509d.zip |
Move into version control
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diff --git a/src/imgui/examples/example_sdl3_opengl3/README.md b/src/imgui/examples/example_sdl3_opengl3/README.md new file mode 100644 index 0000000..5828e4b --- /dev/null +++ b/src/imgui/examples/example_sdl3_opengl3/README.md @@ -0,0 +1,40 @@ + +# How to Build + +## Windows with Visual Studio's IDE + +Use the provided project file (.vcxproj). Add to solution (imgui_examples.sln) if necessary. + +## Windows with Visual Studio's CLI + +Use build_win32.bat or directly: +``` +set SDL2_DIR=path_to_your_sdl3_folder +cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL3.lib opengl32.lib /subsystem:console +# ^^ include paths ^^ source files ^^ output exe ^^ output dir ^^ libraries +# or for 64-bit: +cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x64 SDL3.lib SDL2mainopengl32.lib /subsystem:console +``` + +## Linux and similar Unixes + +Use our Makefile or directly: +``` +c++ `sdl3-config --cflags` -I .. -I ../.. -I ../../backends + main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp + `sdl3-config --libs` -lGL -ldl +``` + +## macOS + +Use our Makefile or directly: +``` +brew install sdl3 +c++ `sdl3-config --cflags` -I .. -I ../.. -I ../../backends + main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp + `sdl3-config --libs` -framework OpenGl -framework CoreFoundation +``` + +## Emscripten + +As of 2023-05-30 Emscripten doesn't support SDL3 yet. |