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authorNao Pross <np@0hm.ch>2024-02-12 14:52:43 +0100
committerNao Pross <np@0hm.ch>2024-02-12 14:52:43 +0100
commiteda5bc26f44ee9a6f83dcf8c91f17296d7fc509d (patch)
treebc2efa38ff4e350f9a111ac87065cd7ae9a911c7 /src/imgui/misc/single_file
downloadfsisotool-eda5bc26f44ee9a6f83dcf8c91f17296d7fc509d.tar.gz
fsisotool-eda5bc26f44ee9a6f83dcf8c91f17296d7fc509d.zip
Move into version control
Diffstat (limited to 'src/imgui/misc/single_file')
-rw-r--r--src/imgui/misc/single_file/imgui_single_file.h29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/imgui/misc/single_file/imgui_single_file.h b/src/imgui/misc/single_file/imgui_single_file.h
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+++ b/src/imgui/misc/single_file/imgui_single_file.h
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+// dear imgui: single-file wrapper include
+// We use this to validate compiling all *.cpp files in a same compilation unit.
+// Users of that technique (also called "Unity builds") can generally provide this themselves,
+// so we don't really recommend you use this in your projects.
+
+// Do this:
+// #define IMGUI_IMPLEMENTATION
+// Before you include this file in *one* C++ file to create the implementation.
+// Using this in your project will leak the contents of imgui_internal.h and ImVec2 operators in this compilation unit.
+
+#ifdef IMGUI_IMPLEMENTATION
+#define IMGUI_DEFINE_MATH_OPERATORS
+#endif
+
+#include "../../imgui.h"
+#ifdef IMGUI_ENABLE_FREETYPE
+#include "../../misc/freetype/imgui_freetype.h"
+#endif
+
+#ifdef IMGUI_IMPLEMENTATION
+#include "../../imgui.cpp"
+#include "../../imgui_demo.cpp"
+#include "../../imgui_draw.cpp"
+#include "../../imgui_tables.cpp"
+#include "../../imgui_widgets.cpp"
+#ifdef IMGUI_ENABLE_FREETYPE
+#include "../../misc/freetype/imgui_freetype.cpp"
+#endif
+#endif