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-rw-r--r--src/gui/test.py40
1 files changed, 0 insertions, 40 deletions
diff --git a/src/gui/test.py b/src/gui/test.py
deleted file mode 100644
index f3accf3..0000000
--- a/src/gui/test.py
+++ /dev/null
@@ -1,40 +0,0 @@
-import dearpygui.dearpygui as dpg
-
-# Callbacks
-def cb_nextpic(sender, app_data, user_data):
- dpg.set_value(texture_id, user_data['textures'][user_data['next_key']])
-
- # Set key for next Image. Rotate back to 1 when last image has been shown
- if user_data['next_key'] < 11:
- user_data['next_key'] = user_data['next_key']+1
- else:
- user_data['next_key'] = 1
-
-
-# Load in the Logo and add it to the texture_registry
-# TODO: Find out, what that thing is actually doing. It is not really clear atm.
-width, height, channels, data = dpg.load_image("logo.png")
-with dpg.texture_registry():
- texture_id = dpg.add_dynamic_texture(width, height, data)
-
-# Next, load in the rest of the pictures
-# Important: We are only interested in the data part here!
-# Important: All the images must have the same size, because they are
-# displayed on the image that will be created from the
-# texture_id of the registry
-img_dict = {}
-for a in range(11):
- width, height, channels, data = dpg.load_image(f"resources\img{a+1}.png")
- img_dict[a+1] = data
-
-img_handler_dict = {
- 'next_key': 1,
- 'textures': img_dict
-}
-
-with dpg.window(label="Hangman") as main_window:
- dpg.add_image(texture_id)
- dpg.add_button(label="Next IMG", callback=cb_nextpic, user_data=img_handler_dict)
-
-dpg.set_primary_window(main_window, True)
-dpg.start_dearpygui() \ No newline at end of file