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authorHeadAndToes <55713950+HeadAndToes@users.noreply.github.com>2022-07-19 16:42:27 +0200
committerGitHub <noreply@github.com>2022-07-19 16:42:27 +0200
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tree8465f77faf415379e84bd112e67cc4d27113201d /buch/chapters/110-elliptisch/images/torusschnitt.pov
parentKorrektur Feedback (diff)
parentmakefile fix (diff)
downloadSeminarSpezielleFunktionen-c4fd6a857d14abdcc91ce84237f542561520d15a.tar.gz
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Merge branch 'AndreasFMueller:master' into master
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+//
+// kegelpara.pov
+//
+// (c) 2022 Prof Dr Andreas Müller, OST Ostschweizer Fachhochschule
+//
+#version 3.7;
+#include "colors.inc"
+
+#declare O = <0,0,0>;
+
+global_settings {
+ assumed_gamma 1
+}
+
+#declare imagescale = 0.060;
+
+camera {
+ location <28, 20, -40>
+ look_at <0, 0.55, 0>
+ right (16/9) * x * imagescale
+ up y * imagescale
+}
+
+light_source {
+ <30, 10, -40> color White
+ area_light <1,0,0> <0,0,1>, 10, 10
+ adaptive 1
+ jitter
+}
+
+sky_sphere {
+ pigment {
+ color rgb<1,1,1>
+ }
+}
+
+
+//
+// draw an arrow from <from> to <to> with thickness <arrowthickness> with
+// color <c>
+//
+#macro arrow(from, to, arrowthickness, c)
+#declare arrowdirection = vnormalize(to - from);
+#declare arrowlength = vlength(to - from);
+union {
+ sphere {
+ from, 1.1 * arrowthickness
+ }
+ cylinder {
+ from,
+ from + (arrowlength - 5 * arrowthickness) * arrowdirection,
+ arrowthickness
+ }
+ cone {
+ from + (arrowlength - 5 * arrowthickness) * arrowdirection,
+ 2 * arrowthickness,
+ to,
+ 0
+ }
+ pigment {
+ color c
+ }
+ finish {
+ specular 0.9
+ metallic
+ }
+}
+#end
+
+
+#macro Ticks(tl, tr)
+union {
+ #declare s = 1;
+ #while (s <= 3.1)
+ cylinder { <-0.5*s-tl, 0, 0>, <-0.5*s+tl, 0, 0>, tr }
+ cylinder { < 0.5*s-tl, 0, 0>, < 0.5*s+tl, 0, 0>, tr }
+ #declare s = s + 1;
+ #end
+
+ #declare s = 1;
+ #while (s <= 4.1)
+ cylinder { <0, 0.5*s-tl, 0>, <0, 0.5*s+tl, 0>, tr }
+ #declare s = s + 1;
+ #end
+ #declare s = 1;
+ #while (s <= 2.1)
+ cylinder { <0,-0.5*s-tl, 0>, <0,-0.5*s+tl, 0>, tr }
+ #declare s = s + 1;
+ #end
+
+ #declare s = 1;
+ #while (s <= 4)
+ cylinder { <0, 0, 0.5*s-tl>, <0, 0, 0.5*s+tl>, tr }
+ #declare s = s + 1;
+ #end
+ #declare s = 1;
+ #while (s <= 3)
+ cylinder { <0, 0, -0.5*s-tl>, <0, 0, -0.5*s+tl>, tr }
+ #declare s = s + 1;
+ #end
+
+ pigment {
+ color White
+ }
+ finish {
+ specular 0.9
+ metallic
+ }
+}
+#end
+
+#declare epsilon = 0.001;
+#declare l = 1.5;
+
+#declare a = sqrt(2);
+#macro G2(phi,sg)
+ a * sqrt(cos(2*phi)) * < sg * cos(phi), 0, sin(phi)>
+#end
+
+#macro Lemniskate(s, farbe)
+union {
+ #declare phi = -pi / 4;
+ #declare phimax = pi / 4;
+ #declare phisteps = 100;
+ #declare phistep = phimax / phisteps;
+ #while (phi < phimax - phistep/2)
+ sphere { G2(phi,1), s }
+ cylinder { G2(phi,1), G2(phi+phistep,1), s }
+ sphere { G2(phi,-1), s }
+ cylinder { G2(phi,-1), G2(phi+phistep,-1), s }
+ #declare phi = phi + phistep;
+ #end
+ pigment {
+ color farbe
+ }
+ finish {
+ specular 0.9
+ metallic
+ }
+}
+#end
+
+#macro Projektion(s, farbe)
+union {
+ #declare phistep = pi / 16;
+ #declare phi = -pi / 4 + phistep;
+ #declare phimax = pi / 4;
+ #while (phi < phimax - phistep/2)
+ cylinder { G(phi, 1), G2(phi, 1), s }
+ cylinder { G(phi, -1), G2(phi, -1), s }
+ #declare phi = phi + phistep;
+ #end
+ pigment {
+ color farbe
+ }
+ finish {
+ specular 0.9
+ metallic
+ }
+}
+#end
+
+#macro Ebene(l, b, farbe)
+mesh {
+ triangle { <-l, 0, -b>, < l, 0, -b>, < l, 0, b> }
+ triangle { <-l, 0, -b>, < l, 0, b>, <-l, 0, b> }
+ pigment {
+ color farbe
+ }
+ finish {
+ specular 0.9
+ metallic
+ }
+}
+#end
+
+#macro Ebenengitter(l, b, s, r, farbe)
+union {
+ #declare lmax = floor(l / s);
+ #declare ll = -lmax;
+ #while (ll <= lmax)
+ cylinder { <ll * s, 0, -b>, <ll * s, 0, b>, r }
+ #declare ll = ll + 1;
+ #end
+ #declare bmax = floor(b / s);
+ #declare bb = -bmax;
+ #while (bb <= bmax)
+ cylinder { <-l, 0, bb * s>, <l, 0, bb * s>, r }
+ #declare bb = bb + 1;
+ #end
+ pigment {
+ color farbe
+ }
+ finish {
+ specular 0.9
+ metallic
+ }
+}
+#end
+
+#declare b = 0.5;
+#macro T(phi, theta)
+ b * < (2 + cos(theta)) * cos(phi), (2 + cos(theta)) * sin(phi) + 1, sin(theta) >
+#end
+
+#macro breitenkreis(theta, r)
+ #declare phi = 0;
+ #declare phimax = 2 * pi;
+ #declare phisteps = 200;
+ #declare phistep = phimax / phisteps;
+ #while (phi < phimax - phistep/2)
+ cylinder { T(phi, theta), T(phi + phistep, theta), r }
+ sphere { T(phi, theta), r }
+ #declare phi = phi + phistep;
+ #end
+#end
+
+#macro laengenkreis(phi, r)
+ #declare theta = 0;
+ #declare thetamax = 2 * pi;
+ #declare thetasteps = 200;
+ #declare thetastep = thetamax / thetasteps;
+ #while (theta < thetamax - thetastep/2)
+ cylinder { T(phi, theta), T(phi, theta + thetastep), r }
+ sphere { T(phi, theta), r }
+ #declare theta = theta + thetastep;
+ #end
+#end
+
+#macro Torusgitter(farbe, r)
+union {
+ #declare phi = 0;
+ #declare phimax = 2 * pi;
+ #declare phistep = pi / 6;
+ #while (phi < phimax - phistep/2)
+ laengenkreis(phi, r)
+ #declare phi = phi + phistep;
+ #end
+ #declare thetamax = pi;
+ #declare thetastep = pi / 6;
+ #declare theta = thetastep;
+ #while (theta < thetamax - thetastep/2)
+ breitenkreis(theta, r)
+ breitenkreis(thetamax + theta, r)
+ #declare theta = theta + thetastep;
+ #end
+ breitenkreis(0, 1.5 * r)
+ breitenkreis(pi, 1.5 * r)
+ pigment {
+ color farbe
+ }
+ finish {
+ specular 0.9
+ metallic
+ }
+}
+#end
+
+#macro Torus(farbe)
+mesh {
+ #declare phi = 0;
+ #declare phimax = 2 * pi;
+ #declare phisteps = 200;
+ #declare phistep = phimax/phisteps;
+ #while (phi < phimax - phistep/2)
+ #declare theta = 0;
+ #declare thetamax = 2 * pi;
+ #declare thetasteps = 200;
+ #declare thetastep = thetamax / thetasteps;
+ #while (theta < thetamax - thetastep/2)
+ triangle {
+ T(phi, theta),
+ T(phi + phistep, theta),
+ T(phi + phistep, theta + thetastep)
+ }
+ triangle {
+ T(phi, theta),
+ T(phi + phistep, theta + thetastep),
+ T(phi, theta + thetastep)
+ }
+ #declare theta = theta + thetastep;
+ #end
+ #declare phi = phi + phistep;
+ #end
+ pigment {
+ color farbe
+ }
+ finish {
+ specular 0.9
+ metallic
+ }
+}
+#end
+
+#declare torusfarbe = rgbt<0.2,0.6,0.2,0.2>;
+#declare ebenenfarbe = rgbt<0.2,0.6,1.0,0.2>;
+
+arrow(<-2,0,0>,<2,0,0>,0.02,White)
+arrow(<0,-1.1,0>,<0,2.2,0>,0.02,White)
+arrow(<0,0,-1.7>,<0,0,2.4>,0.02,White)
+Ticks(0.007,0.036)
+
+Lemniskate(0.02, Red)
+Ebene(1.8, 1.6, ebenenfarbe)
+Ebenengitter(1.8, 1.6, 0.5, 0.005, rgb<0.4,1,1>)
+Torus(torusfarbe)
+Torusgitter(Yellow, 0.005)
+