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//
// curvature.pov
//
// (c) 2022 Prof Dr Andreas Müller, OST Ostschweizer Fachhochschule
//
#version 3.7;
#include "colors.inc"
global_settings {
assumed_gamma 1
}
#declare imagescale = 0.09;
camera {
location <10, 10, -40>
look_at <0, 0, 0>
right 16/9 * x * imagescale
up y * imagescale
}
light_source {
<-10, 10, -40> color White
area_light <1,0,0> <0,0,1>, 10, 10
adaptive 1
jitter
}
sky_sphere {
pigment {
color rgb<1,1,1>
}
}
//
// draw an arrow from <from> to <to> with thickness <arrowthickness> with
// color <c>
//
#macro arrow(from, to, arrowthickness, c)
#declare arrowdirection = vnormalize(to - from);
#declare arrowlength = vlength(to - from);
union {
sphere {
from, 1.1 * arrowthickness
}
cylinder {
from,
from + (arrowlength - 5 * arrowthickness) * arrowdirection,
arrowthickness
}
cone {
from + (arrowlength - 5 * arrowthickness) * arrowdirection,
2 * arrowthickness,
to,
0
}
pigment {
color c
}
finish {
specular 0.9
metallic
}
}
#end
arrow(<-3.1,0,0>, <3.1,0,0>, 0.01, White)
arrow(<0,-1,0>, <0,1,0>, 0.01, White)
arrow(<0,0,-2.1>, <0,0,2.1>, 0.01, White)
#include "curvature.inc"
#declare sigma = 1;
#declare s = 1.4;
#declare N0 = 0.4;
#declare funktion = function(r) {
(exp(-r*r/(sigma*sigma)) / sigma
-
exp(-r*r/(2*sigma*sigma)) / (sqrt(2)*sigma)) / N0
};
#declare hypot = function(xx, yy) { sqrt(xx*xx+yy*yy) };
#declare Funktion = function(x,y) { funktion(hypot(x+s,y)) - funktion(hypot(x-s,y)) };
#macro punkt(xx,yy)
<xx, Funktion(xx, yy), yy>
#end
#declare griddiameter = 0.006;
union {
#declare xmin = -3;
#declare xmax = 3;
#declare ymin = -2;
#declare ymax = 2;
#declare xstep = 0.2;
#declare ystep = 0.02;
#declare xx = xmin;
#while (xx < xmax + xstep/2)
#declare yy = ymin;
#declare P = punkt(xx, yy);
#while (yy < ymax - ystep/2)
#declare yy = yy + ystep;
#declare Q = punkt(xx, yy);
sphere { P, griddiameter }
cylinder { P, Q, griddiameter }
#declare P = Q;
#end
sphere { P, griddiameter }
#declare xx = xx + xstep;
#end
#declare xstep = 0.02;
#declare ystep = 0.2;
#declare yy = ymin;
#while (yy < ymax + ystep/2)
#declare xx = xmin;
#declare P = punkt(xx, yy);
#while (xx < xmax - xstep/2)
#declare xx = xx + xstep;
#declare Q = punkt(xx, yy);
sphere { P, griddiameter }
cylinder { P, Q, griddiameter }
#declare P = Q;
#end
sphere { P, griddiameter }
#declare yy = yy + ystep;
#end
pigment {
color rgb<0.8,0.8,0.8>
}
finish {
metallic
specular 0.8
}
}
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