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//
// curvature.pov
//
// (c) 2022 Prof Dr Andreas Müller, OST Ostschweizer Fachhochschule
//

#version 3.7;
#include "colors.inc"

global_settings {
	assumed_gamma 1
}

#declare imagescale = 0.1;

camera {
	location <40, 10, -20>
	look_at <0, 0, 0>
	right 16/9 * x * imagescale
	up y * imagescale
}

light_source {
	<10, 10, -40> color White
	area_light <1,0,0> <0,0,1>, 10, 10
	adaptive 1
	jitter
}

sky_sphere {
	pigment {
		color rgb<1,1,1>
	}
}

//
// draw an arrow from <from> to <to> with thickness <arrowthickness> with
// color <c>
//
#macro arrow(from, to, arrowthickness, c)
#declare arrowdirection = vnormalize(to - from);
#declare arrowlength = vlength(to - from);
union {
	sphere {
		from, 1.1 * arrowthickness
	}
	cylinder {
		from,
		from + (arrowlength - 5 * arrowthickness) * arrowdirection,
		arrowthickness
	}
	cone {
		from + (arrowlength - 5 * arrowthickness) * arrowdirection,
		2 * arrowthickness,
		to,
		0
	}
	pigment {
		color c
	}
	finish {
		specular 0.9
		metallic
	}
}
#end

arrow(<-3.1,0,0>, <3.1,0,0>, 0.01, White)
arrow(<0,-1,0>, <0,1,0>, 0.01, White)
arrow(<0,0,-2.1>, <0,0,2.1>, 0.01, White)

#include "curvature.inc"