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authorPatrick Roth <roth@stettbacher.ch>2019-10-04 11:51:48 +0200
committerPatrick Roth <roth@stettbacher.ch>2019-10-04 11:51:48 +0200
commita0f501fa5650d0b6062cc8f26b34bce11137643d (patch)
tree8e31c5ac3409d4ce48887d88d4530b88a02c2660 /alg_rgb_to_yuv.h
downloado3000-color-pipe-a0f501fa5650d0b6062cc8f26b34bce11137643d.tar.gz
o3000-color-pipe-a0f501fa5650d0b6062cc8f26b34bce11137643d.zip
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+/**
+* @file alg_rgb_to_yuv.h
+* @brief color space conversion definitions
+* @author Patrick Roth - roth@stettbacher.ch
+* @version 1.0
+* @date 2015-08-20
+* @copyright 2012-2016 Stettbacher Signal Processing AG
+*
+* @remarks
+*
+* <PRE>
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation; either
+* version 2.1 of the License, or (at your option) any later version.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+* </PRE>
+*
+*/
+
+
+/*
+ * This code inplements a RGB to YUV color space conversion and is pixel size independent. Including this code at the
+ * C-Source file will define the pixel-bit-depth (see color.c).
+ */
+// static void rgb8_to_yuv(int32_t *img_yuv, const uint8_t *img_rgb, const int height, const int width)
+// static void rgb16_to_yuv(int32_t *img_yuv, const uint16_t *img_rgb, const int height, const int width)
+{
+
+ int x, y, index;
+ int blue, green, red;
+ int pixel_y, pixel_u, pixel_v;
+ const int scale_fact = 10;
+
+ const int y_r = (int)roundf(RGB2YUV_COEFF_Y_RED*(1<<scale_fact));
+ const int y_g = (int)roundf(RGB2YUV_COEFF_Y_GREEN*(1<<scale_fact));
+ const int y_b = (int)roundf(RGB2YUV_COEFF_Y_BLUE*(1<<scale_fact));
+
+ const int u_r = (int)roundf(RGB2YUV_COEFF_U_RED*(1<<scale_fact));
+ const int u_g = (int)roundf(RGB2YUV_COEFF_U_GREEN*(1<<scale_fact));
+ const int u_b = (int)roundf(RGB2YUV_COEFF_U_BLUE*(1<<scale_fact));
+
+ const int v_r = (int)roundf(RGB2YUV_COEFF_V_RED*(1<<scale_fact));
+ const int v_g = (int)roundf(RGB2YUV_COEFF_V_GREEN*(1<<scale_fact));
+ const int v_b = (int)roundf(RGB2YUV_COEFF_V_BLUE*(1<<scale_fact));
+
+
+
+ index = 0;
+ for(y = 0; y < height; y++) {
+ for(x = 0; x < width; x++) {
+
+ // put each RGB color on stack
+ red = img_rgb[index];
+ green = img_rgb[index + 1];
+ blue = img_rgb[index + 2];
+
+ // color space conversion from RGB to YUV
+ pixel_y = (y_r*red + y_g*green + y_b*blue) >> scale_fact;
+ pixel_u = (u_r*red + u_g*green + u_b*blue) >> scale_fact;
+ pixel_v = (v_r*red + v_g*green + v_b*blue) >> scale_fact;
+
+ img_yuv[index] = pixel_y;
+ img_yuv[index+1] = pixel_u;
+ img_yuv[index+2] = pixel_v;
+
+ index += 3;
+ }
+ }
+}