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author | Patrick Roth <roth@stettbacher.ch> | 2019-10-04 11:51:48 +0200 |
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committer | Patrick Roth <roth@stettbacher.ch> | 2019-10-04 11:51:48 +0200 |
commit | a0f501fa5650d0b6062cc8f26b34bce11137643d (patch) | |
tree | 8e31c5ac3409d4ce48887d88d4530b88a02c2660 /white_balance.c | |
download | o3000-color-pipe-a0f501fa5650d0b6062cc8f26b34bce11137643d.tar.gz o3000-color-pipe-a0f501fa5650d0b6062cc8f26b34bce11137643d.zip |
initial commit
import from github
Diffstat (limited to 'white_balance.c')
-rw-r--r-- | white_balance.c | 285 |
1 files changed, 285 insertions, 0 deletions
diff --git a/white_balance.c b/white_balance.c new file mode 100644 index 0000000..0040fb9 --- /dev/null +++ b/white_balance.c @@ -0,0 +1,285 @@ +/** +* @file white_balance.c +* @brief white balance algorithm +* @author Patrick Roth - roth@stettbacher.ch +* @version 1.0 +* @date 2015-08-20 +* @copyright 2012-2016 Stettbacher Signal Processing AG +* +* @remarks +* +* <PRE> +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; either +* version 2.1 of the License, or (at your option) any later version. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* </PRE> +* +*/ + +#include <stdio.h> +#include <math.h> +#include <stdlib.h> + +#include "color_pipe_private.h" +#include "color.h" + +/** + * Minimum color gain + */ +#define GAIN_MIN 0.1 + +/** + * Maximum color gain + */ +#define GAIN_MAX 10.0 + + + +/** + * Calculate the average value of U and V component on given YUV image. + * + * @param img_yuv YUV image buffer + * @param height image height in number of pixels + * @param width image width in number of pixels + * @param threshold gray value threshold + * @param u_avg On return: average value from all gray pixels (U-component) + * @param v_avg On return: average value from all gray pixels (V-component) + * @return -1 if no gray pixel is available otherwise 0 + */ +static int get_u_v_avg(const int16_t *img_yuv, const int height, const int width, const float threshold, float *u_avg, float *v_avg) { + int index, num_gray_pixel, y, x; + int sum_u, sum_v; + int pixel_y, pixel_u, pixel_v, color_val; + const int shift_fact = 10; + const int thresh = threshold * ((float)(1 << shift_fact)); + + /* + * Accumulate all gray pixels below given threshold + */ + index = 0; + num_gray_pixel = 0; + sum_u = 0; + sum_v = 0; + for(y = 0; y < height; y++) { + for(x = 0; x < width; x++) { + + pixel_y = img_yuv[index]; + if(pixel_y == 0) { + index += 3; + continue; + } + + pixel_u = img_yuv[index+1]; + pixel_v = img_yuv[index+2]; + + color_val = ((abs(pixel_u) + abs(pixel_v)) << shift_fact)/pixel_y; + + if(color_val < thresh) { + // it's a gray pixel + num_gray_pixel++; + sum_u += pixel_u; + sum_v += pixel_v; + } + index += 3; + } + } + + // check whether if there's any gray pixel + if(num_gray_pixel == 0) { + // no gray pixel --> nothing to do + return -1; + } + + // calculate avarage of U and V component over all gray pixels + *u_avg = ((float)sum_u)/num_gray_pixel; + *v_avg = ((float)sum_v)/num_gray_pixel; + +// printf("XXX num_gray_pixel = %d, u_avg = %f, v_avg = %f\n", num_gray_pixel, *u_avg, *v_avg); + + return 0; +} + + +/** + * Apply red and blue pixel gain on input image. + * + * @param img_out On return: Gain is applied on this image + * @param img_in input RGB image + * @param height image height in number of pixels + * @param width image width in number of pixels + * @param bit_channel bits per color channel + * @param gain_blue blue gain to apply + * @param gain_red red gain to apply + */ +static void apply_pixel_gain_rgb(void *img_out, const void *img_in, const int height, const int width, + const int bit_channel, const float gain_blue, const float gain_red) { + + int index, x, y, pixel_red, pixel_blue; + const int shift_fact = 8; + const int blue = gain_blue * ((float)(1 << shift_fact)); + const int red = gain_red * ((float)(1 << shift_fact)); + const uint8_t *img8_in = img_in; + const uint16_t *img16_in = img_in; + uint8_t *img8_out = img_out; + uint16_t *img16_out = img_out; + const int max_pix = (1 << bit_channel) - 1; + + + index = 0; + pixel_red = 0; + pixel_blue = 0; + for(y = 0; y < height; y++) { + for(x = 0; x < width; x++) { + + // apply gain on red pixel + if(bit_channel <= 8) { + pixel_red = (img8_in[index]*red) >> shift_fact; + } + else if(bit_channel <= 16) { + pixel_red = (img16_in[index]*red) >> shift_fact; + } + if(pixel_red > max_pix) { + pixel_red = max_pix; + } + else if (pixel_red < 0) { + pixel_red = 0; + } + + if(bit_channel <= 8) { + img8_out[index] = pixel_red; + } + else if(bit_channel <= 16) { + img16_out[index] = pixel_red; + } + index++; + + // no gain is applied on green pixel + if(bit_channel <= 8) { + img8_out[index] = img8_in[index]; + } + else if(bit_channel <= 16) { + img16_out[index] = img16_in[index]; + } + index++; + + // apply gain on blue pixel + if(bit_channel <= 8) { + pixel_blue = (img8_in[index]*blue) >> shift_fact; + } + else if(bit_channel <= 16) { + pixel_blue = (img16_in[index]*blue) >> shift_fact; + } + if(pixel_blue > max_pix) { + pixel_blue = max_pix; + } + else if (pixel_blue < 0) { + pixel_blue = 0; + } + + if(bit_channel <= 8) { + img8_out[index] = pixel_blue; + } + else if(bit_channel <= 16) { + img16_out[index] = pixel_blue; + } + + index++; + } + } +} + + +/** + * Local white balance algorithm. + * + * Reference: + * J.-y Huo et al, "Robust Automatic White Balance Algorithm using for Gray Color Points in Images", IEEE Xplore, 2006 + * + * @param awb_data white balancing algorithm data + * @return 0 on success otherwise -1 + */ +int white_balance(struct awb_data_t *awb_data) { + + float u_avg, v_avg; + float ctrl_k, gray_threshold; + int bit_channel, height, width; + void *img_balanced, *img_in; + int16_t *img_yuv; + int uv_div; + + + // following parameter may be scaled + ctrl_k = awb_data->ctrl_k; + gray_threshold = awb_data->gray_threshold; + bit_channel = awb_data->bit_channel; + img_balanced = awb_data->img_rgb_balanced; + img_in = awb_data->img_in; + img_yuv = awb_data->img_yuv; + height = awb_data->height; + width = awb_data->width; + + + // Apply red and blue gain on input image. + apply_pixel_gain_rgb(img_balanced, img_in, height, width, bit_channel, awb_data->gain_blue, awb_data->gain_red); + + + // RGB to YUV color space conversion + if(color_rgb_to_yuv(img_yuv, img_balanced, height, width, bit_channel)) { + // conversion failed --> do abort + return -1; + } + + if(get_u_v_avg(img_yuv, height, width, gray_threshold, &u_avg, &v_avg)) { + // no gray pixel --> nothing to do + return 0; + } + + + /* + * Norm U/V channel average value to 8 bit per color channel image. + * + */ + uv_div = 1 << (bit_channel - 8); + u_avg /= uv_div; + v_avg /= uv_div; + + // adjust blue gain if image is bluish + if(fabs(u_avg) > 0.4) { + awb_data->gain_blue -= ctrl_k*u_avg; + } + + // adjust red gain if image is reddish + if(fabs(v_avg) > 0.4) { + awb_data->gain_red -= ctrl_k*v_avg; + } + + + // range check of blue red + if(awb_data->gain_blue < GAIN_MIN) { + awb_data->gain_blue = GAIN_MIN; + } + else if(awb_data->gain_blue > GAIN_MAX) { + awb_data->gain_blue = 3.0; + } + + // range check of red gain + if(awb_data->gain_red < GAIN_MIN) { + awb_data->gain_red = GAIN_MIN; + } + else if(awb_data->gain_red > GAIN_MAX) { + awb_data->gain_red = 3.0; + } + +// printf("XXX u_avg = %.4f, v_avg = %.4f, red = %.4f, blue = %.4f, bit_channel = %d\n", u_avg, v_avg, awb_data->gain_red, awb_data->gain_blue, bit_channel); + return 0; +}
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