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use std::fs;
use std::io;
use std::option::Option;
use std::path::{Path, PathBuf};
use std::ffi::OsStr;
use imgui;
use rlua::Lua;
#[derive(Default, PartialEq)]
pub struct Test {
pub path: PathBuf,
}
#[derive(Default)]
pub struct Bench {
lua: Lua,
tests: Vec<Test>,
selected_test: Option<usize>,
}
impl Bench {
pub fn new() -> Bench {
let mut b = Bench {
lua: Lua::new(),
tests: Vec::new(),
selected_test: None,
};
// TODO: set graphically and use RV
b.load_tests("lua");
return b;
}
pub fn load_tests<P>(&mut self, path: P) -> io::Result<()>
where
P: AsRef<Path>,
{
let entries: Result<Vec<PathBuf>, io::Error> = fs::read_dir(path)?
.into_iter()
.map(|r| r.map(|f| f.path()))
.collect();
match entries {
Ok(files) => {
self.tests = files
.into_iter()
.filter(|f| f.is_file())
.filter(|f| f.extension().unwrap_or(OsStr::new("")) == "lua")
.map(|f| Test { path: f })
.collect();
return Ok(());
}
Err(e) => return Err(e),
}
}
pub fn draw(&mut self, _: &mut bool, ui: &mut imgui::Ui) {
use imgui::*;
let win = Window::new(im_str!("Testbench"))
.size([400., 500.], Condition::Appearing)
.position([20., 20.], Condition::Appearing);
win.build(&ui, || {
for (index, test) in self.tests.iter().enumerate() {
if let Some(test_name) = test.path.to_str() {
let test_name: ImString = test_name.to_string().into();
let selected = matches!(self.selected_test, Some(i) if i == index);
if Selectable::new(&test_name).selected(selected).build(ui) {
self.selected_test = Some(index)
}
}
}
ui.separator();
if let Some(index) = self.selected_test {
if let Some(test_name) = self.tests[index].path.to_str() {
let imstr: ImString =
format!("Selected Test: {}", test_name).to_string().into();
ui.text_wrapped(&imstr);
ui.same_line(0.);
if ui.button(im_str!("Run"), [0., 0.]) {
}
ui.same_line(0.);
if ui.button(im_str!("Show"), [0., 0.]) {}
}
}
});
}
fn run_test(&self, index: usize) {
self.lua.context(|context| {
});
}
}
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