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authorNao Pross <naopross@thearcway.org>2018-11-19 12:05:03 +0100
committerNao Pross <naopross@thearcway.org>2018-11-19 12:05:03 +0100
commite6fb6cc1ba478d7f89df9f968306e639df2f8df1 (patch)
tree9f43592664adb3cc123180f779c302de83f87952 /src/BattleScene.java
parentUpdate GameWindow and remove parent frame dependency on Scene (diff)
downloadSubconscious-java-e6fb6cc1ba478d7f89df9f968306e639df2f8df1.tar.gz
Subconscious-java-e6fb6cc1ba478d7f89df9f968306e639df2f8df1.zip
Set up CardLayout for GameWindow and Scene pause/resume
Diffstat (limited to 'src/BattleScene.java')
-rw-r--r--src/BattleScene.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/BattleScene.java b/src/BattleScene.java
index df691ea..443d452 100644
--- a/src/BattleScene.java
+++ b/src/BattleScene.java
@@ -149,7 +149,7 @@ public class BattleScene extends MapScene {
}
@Override
- protected void update(int deltaTime) {
+ protected void update(long deltaNanoTime) {
ArrayList<Actor> actorsToRemove = new ArrayList<>();
int enemyCounter = 0;