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author | Nao Pross <naopross@thearcway.org> | 2018-12-12 02:55:28 +0100 |
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committer | Nao Pross <naopross@thearcway.org> | 2018-12-12 02:56:44 +0100 |
commit | 96377f0c1b9a3e97de767d0ef413fea0a2847a87 (patch) | |
tree | cff4eb64a5bac3136963b8a1f3e43325692d361c /src/subconscious/graphics/GameWindow.java | |
parent | Add initial impl for sprites (diff) | |
download | Subconscious-java-96377f0c1b9a3e97de767d0ef413fea0a2847a87.tar.gz Subconscious-java-96377f0c1b9a3e97de767d0ef413fea0a2847a87.zip |
Separate UPS from FPS, make thread for GameWindow (graphics thread)
The separation of game logic updates from render updates is necessary to
proceed on the implementation of sprites. Otherwise the speed of
animations of menus and sprites would depend on the game update speed.
This commit breaks PerfView.
Diffstat (limited to 'src/subconscious/graphics/GameWindow.java')
-rw-r--r-- | src/subconscious/graphics/GameWindow.java | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/subconscious/graphics/GameWindow.java b/src/subconscious/graphics/GameWindow.java index 12de165..66fe26e 100644 --- a/src/subconscious/graphics/GameWindow.java +++ b/src/subconscious/graphics/GameWindow.java @@ -19,7 +19,7 @@ import java.awt.event.WindowEvent; * unloading scenes, and the window itself */ @SuppressWarnings("serial") -public class GameWindow extends Frame implements WindowListener { +public class GameWindow extends Frame implements Runnable, WindowListener { public static final Dimension WINDOW_SIZE = new Dimension(1280, 720); private Panel root; @@ -51,13 +51,10 @@ public class GameWindow extends Frame implements WindowListener { this.add(this.root, BorderLayout.CENTER); this.pack(); this.setVisible(true); - - // start Window Loop - this.loop(); } - // ovserver of this.game - private void loop() { + @Override + public void run() { // load the first scene this.loadScene(new MainMenuScene(this.game)); |