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author | Nao Pross <naopross@thearcway.org> | 2018-11-24 18:52:22 +0100 |
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committer | Nao Pross <naopross@thearcway.org> | 2018-11-24 18:52:22 +0100 |
commit | 9892e2b286bcb01dfce2bd723d760c4e64cd0803 (patch) | |
tree | 348d06389e7c700206787102bee18c4945707004 /src/subconscious/graphics/GameWindow.java | |
parent | Call Game.update() on Scene loop (diff) | |
download | Subconscious-java-9892e2b286bcb01dfce2bd723d760c4e64cd0803.tar.gz Subconscious-java-9892e2b286bcb01dfce2bd723d760c4e64cd0803.zip |
Enable use of assertions
Assertions are faster and normally not enabled, so they are a good to
debug when things that *should* never happen, happen.
Diffstat (limited to 'src/subconscious/graphics/GameWindow.java')
-rw-r--r-- | src/subconscious/graphics/GameWindow.java | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/subconscious/graphics/GameWindow.java b/src/subconscious/graphics/GameWindow.java index f444a6a..eb360f5 100644 --- a/src/subconscious/graphics/GameWindow.java +++ b/src/subconscious/graphics/GameWindow.java @@ -150,9 +150,7 @@ public class GameWindow extends Frame implements WindowListener { this.root.getLayout().removeLayoutComponent(this.scene); this.root.remove(this.scene); - if (this.loadedScenes.empty()) { - throw new IllegalStateException(); - } + assert !this.loadedScenes.empty(); // load the last scene SimpleEntry<Scene, Thread> sceneEntry = this.loadedScenes.pop(); |